Selasa, 06 Desember 2016

LEARNING VOCABULARY THROUGH GAMES
The Effectiveness of Learning Vocabulary Through Games
Authors
Nguyen Thi Thanh Huyen
Khuat Thi Thu Nga
( SUMMARY )
In learning a foreign language, vocabulary plays an important role. It is one element that links the four skills of speaking, listening, reading and writing all together. In order to communicate well in a foreign language, students should acquire an adequate number of words and should know how to use them accurately. Traditionally, vocabulary has not been a particular subject for students to learn, but has been taught within lessons of speaking, listening, reading and writing. During the lesson, students use their own vocabulary and are introduced to new words provided by the teacher and classmates which they apply to classroom activities. For many learners of English, whenever they think of vocabulary, they think of learning a list of new words with meanings in their native language without any real context practice. A number of learners may share the same experience of looking up words in a bilingual dictionary to find their meanings or definitions when they encounter new words. They may even write down lines of new words without any idea of the real use of them in context. Working this way, after a short period of time, many learners may find out that learning vocabulary in lists does not satisfy themselves, and they think the cause for it is just their bad memorization, Gnoinska (1998:12). Furthermore, some other students may require teachers to give meaning and grammatical function for words that they are not familiar. Learners just wait for teachers who control the lesson to provide new forms of words then they write those words in their notebooks or complete their exercises. They may use words they learn in the exact formats as the original patterns in which those words appeared. This kind of rote verbal memorization is good to a certain extent since it helps learners learn and use the correct form of words. Unlike the traditional method of learning and teaching, in a communicative language teaching (CLT) approach, learners are required to take part in a number of meaningful activities with different tasks. This is to improve learners' communicative competence by encouraging them to be a part of the lessons themselves.
To assess the effectiveness of learning vocabulary through games in the classroom, the researcher want to know how students' experiences help with their learning and what progress they gain. Specifically, can we apply games as an effective means to make students feel more comfortable and interested in learning the subject of vocabulary. Moreover, the researcher observed four lessons which applied games in providing and retaining students' vocabulary by two CLT teachers at HUFS. In two different classes, the researcher watched the game-like activity called "Selling and Buying Things (in which 10 students were shopkeepers selling fruits and food to the rest of the class. The shopkeepers had to sell all food they had and the shoppers had to buy all food they needed in the shortest time) in two different classes, and the researcher observed the same students' reaction in both classes. After observing the game, the researcher gave a small survey to 20 students with some questions about their feelings toward the game like; "Do you think this game is useful for you to remember words you have learnt?" and, "How can your classmates help you learn through the game ?"... From this survey, we learnt that all 20 students agreed that games help them a lot in vocabulary learning. Among them, 12 students said that said that they could answer well two-thirds of questions in the game; and only one student could always respond to all questions.
Regarding the effectiveness of games, interviewed teachers reported that their students seemed to learn new vocabulary more quickly and retain it better when it was applied in a relaxed and comfortable environment such as while playing games. Using games in the classroom sometimes fails due to the lack of cooperation among members of the class. Games require all students' involvement and they promote friendly competition, therefore, it is very important that students have a cooperative attitude. Games have been shown to have advantages and effectiveness in learning vocabulary in various ways. First, games bring in relaxation and fun for students, thus help them learn and retain new words more easily. Second, games usually involve friendly competition and they keep learners interested. These create the motivation for learners of English to get involved and participate actively in the learning activities. Third, vocabulary games bring real world context into the classroom, and enhance students' use of English in a flexible, communicative way. Therefore, the role of games in teaching and learning vocabulary cannot be denied. However, in order to achieve the most from vocabulary games, it is essential that suitable games are chosen. Whenever a game is to be conducted, the number of students, proficiency level, cultural context, timing, learning topic, and the classroom settings are factors that should be taken into account.
In conclusion, learning vocabulary through games is one effective and interesting way that can be applied in any classrooms. The results of this research suggest that games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, thus leading toward the goal of improving learners' communicative competence.



Strategies for Teaching Vocabulary
B. Anuthama
(SUMMARY)
Vocabulary is difficult to teach because of the complexity of its linguistic, semantic and psycho-cognitive aspects. So teachers should keep looking for ways to substitute rote repetition with more effective techniques. There are some of the innovative methods for teaching vocabulary. The first strategy discussed is called “The Ripple Effect.” According to this methodology the meanings of a word often radiates from the centre along several lines by focusing on different features of the original object. Another method in teaching vocabulary involves the use of color as colors have tremendous influence on human beings. “The Word Wall” was originally designed to develop vocabulary learning skills and to internalize new vocabulary items. These three methods yield fruitful results in vocabulary acquisition.
The Ripple Effect
The Ripple Effect can be tried very well with the tertiary level learners. The teacher can help learners understand that the majority of English words have more than one meaning. These meanings of a word are often related. There is almost always a core meaning with all the other meanings coming from it and with the help of imagination and association the meanings can be linked together. Teachers find the Ripple Effect strategy a powerful one in vocabulary comprehension, retention and production. Learners learn how to make associations and use their imagination in the learning process. It enables learners to understand a word better.
Teaching Vocabulary in Color
According to Gnoinska (1998) colors have a tremendous influence on human health and psyche. Color is also an important tool in visual thinking. It separates ideas so that they can be seen more clearly. Coloring words helps learners to concentrate on the task and extends the time and attention learners give to each word to be learnt. Underlining words or decorating them with colored pencils is an activity no student can get wrong and the feeling of success is extremely encouraging for all learners. Texts and exercises colored with pencils look more familiar or personal to learners and are much easier to work with, than clean texts while revising the material.
The Word Wall Approach
The Word Wall Approach accommodates the three principles of vocabulary learning mentioned above. The Word Wall provides opportunities for multiple exposures to lexical items. It encourages learners to make connections between new and known words. It can be used in response to meaningful contexts or to build relevant contexts around new words. Equally important, the Word Wall promotes active learner involvement, a key to effective learning in general. The Word Wall Approach (Green 1993) was originally designed to develop vocabulary learning skills and to internalize new vocabulary items. Green literally surrounded his learners with words using a set of word-filled wall panels, each with a different background color corresponding to a different curricular objective such as phonic elements, word form classes and grammatical forms and spelling patterns. The walls of words were not used as the only instructional tool for vocabulary development in his classroom. Learners consulted the Word Wall as a Thesaurus and spell-check during writing assignments. They used it as a resource during language development lessons. Specific lessons and competitive games were devised around the Word Wall to encourage the development of vocabulary learning strategies.